DINO and POVray Tutorial

DINO & POVray

Material Settings: Finish + Normal

DINO Homepage

General
- Introduction
- Exporting from DINO
- File contents
- Rendering the scene
Scene Settings
- Camera
- Light Sources
- Background
- Depth Effect
Material Settings
- Overview
- Finish modifiers
- Normal modifiers
- Finish + Normal
- Transparency
- Predefined Textures
Patch
- Overview
- Detail

last updated 14 Sep 2016
dino-biozentrum@unibas.ch

Now that we have seen the isolated effect of the finish and normal modifiers, here are a few examples of combining the two:


Again, the image as displayed in DINO

Default finish and normal settings.

normal { granite 0.8 scale 3.0 }
finish { ambient 0.00 diffuse 1.0 brilliance 1.50 specular 1.0 roughness 0.005 }

normal { bozo 0.6 scale 0.3 }
finish { ambient 0.3 diffuse 0.7 brilliance 2 specular 0.1 roughness 0.01}

normal { granite 1.0 scale 7 }
finish { ambient 0.1 diffuse 0.8 brilliance 1.7 specular 2.0 roughness 0.005}

normal { agate 0.4 agate_turb 8 scale 6.0 }
finish { ambient 0.0 diffuse 0.8 brilliance 0.3 specular 0.8 roughness 0.02}


(c) 2001-2005 Ansgar Philippsen